Warner Bros. Interactive Entertainment and DC Entertainment have released an all-new trailer for the upcoming DC Comics fighter Injustice: Gods Among Us – set to launch on April 16 – which focuses on the Green Lantern’s role within the game’s story and his struggle to defeat his ultimate foe. A sworn intergalactic defender of the innocent, within the story of Injustice: Gods Among Us, Hal Jordan is forced to clash with a carbon copy of himself. As he summarizes in the trailer, “My oath says that no evil shall escape my sight. So what happens when that evil is me?”
The Arkham video game series has driven gamers into a frenzy the past several years and a slew of information has dropped today regarding the next installment. Warner Bros Interactive Entertainment and DC Entertainment finally revealed the upcoming video game will be a prequel called Batman: Arkham Origins.
"Eight of the best assassins in the world have come to Gotham City for one night, Christmas Eve of all nights, to kill the Bat."
The company also unleashed the official website BatmanArkhamOrigins.com
Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham Origins™ and Batman: Arkham Origins Blackgate™, the next installments of the blockbuster Batman: Arkham videogame franchise. Batman: Arkham Origins will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system, the Wii U™ system, and Windows PC. Batman: Arkham Origins Blackgate™ will be available for the Nintendo 3DS™ handheld system, and PlayStation®Vita handheld entertainment system. Both titles are scheduled to release worldwide Oct. 25, 2013.
Developed by WB Games Montréal, Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.
Batman: Arkham Origins Blackgate is a 2.5-D game developed by Armature Studio that brings the Batman Arkham experience for the first time to Nintendo and Sony handheld systems. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight’s past.
“Batman: Arkham is a huge triple-A videogame franchise and we are delighted to expand the experience with Batman: Arkham Origins,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “WB Games Montréal has an incredibly talented team building upon Rocksteady’s award-winning gameplay and technology to deliver a deep, immersive, quality experience fans will love.”
“WB Games Montréal is honored to have the opportunity to create Batman: Arkham Origins, a new chapter in this amazing franchise,” said Reid Schneider, Vice President and Executive Producer, WB Games Montréal. “We are huge fans of the franchise and are committed to creating an experience that offers players more of what they love, as well as the chance to play as a younger Batman within a fresh storyline and expanded world.”
In news that seems like satire, Microsoft has crafted the most alienating next-gen console you can imagine.
Rumors began to spread early in the year that Sony's PlayStation 4 would block used games and, thusly, hurt the consumer and second-hand stores such as Gamestop; but those rumors were laid to rest shortly before Sony's "See The Future" gaming event in an interview with Eurogamer:
"That's the general expectation by consumers," Yoshida told Eurogamer. "They purchase physical form; they want to use it everywhere, right? So that's my expectation."
Yoshida added: "So, used games can play on PS4. How is that?"
With that, the fears of many were put to rest, and people all thought "Wow what a stupid idea that would be, who would do that?" Then Microsoft responded with "We will!"
After a leak of the next Microsoft system, code named "Durango", made its way to vgleaks it basically confirmed that the optical disc will be used only for install, making used games useless for the console, so observes Reddit user GideonJWells in a story from Huffington Post:
You're thinking short term. Long term if they can get console users used to this, PC already are, then it means they are one step closer to doing away with physical mediums and pushing for making the X-Box digital only.
If Durango does well it'll be a generation of users who are similar to late 90s/early 00s PC users. The disk slowly becoming just an install medium, you are on online most of the time anyways, why not just download digitally through Steam, GOG, Origin, etc. Which effectively kills the used game market in most countries
Used games are a huge outlet for many consumers who can't (or don't want to) afford a $60-$70 price-tag on new games which might not even be worth it.
If that wasn't bad enough, Microsoft Studios creative director Adam Orth took to twitter and basically cemented the rumor that the Durango will need to always be online. A measurement against piracy that, like many DRM plans, do more harm than good for the consumer.
While none of this has -technically- been confirmed by Microsoft, it's troubling news for many that have supported the X-Box as their go-to console.
Official word and confirmation will come May 21 with Microsoft's own official conference for it's next system, due to drop in November to compete against Sony's PlayStation 4.
Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population. Even Neverwinter’s dead are beginning to rise from their graves and march upon the city they once called home.
In the free-to-play RPG Neverwinter, players choose to become one of five classic D&D classes and team up with friends or computer-controlled allies to form five-person co-op groups. Players also create their own storylines and quests utilizing user-friendly content generation.
What if our greatest heroes became our greatest threat? From the indomitable DC Comics and the makers of the definitive fighting game franchise Mortal Kombat comes Injustice: Gods Among Us, a bold fighting game featuring a large cast of favorite DC Comics icons. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale. A deep, original story compliments the fighting action that pits many of the great heroes and villains from the DC universe against each other -- Batman, Harley Quinn, Solomon Grundy, Superman, The Flash, Wonder Woman and many others lose their allegiances and fight for Injustice!
One of 2013's most anticipated titles, 2K and Irrational Games' "Bioshock: Infinite" finally graced gamers world-wide with it's presence last week on March 26. However, some who played the game (in it's entire 9 hour campaign) were left wondering what happened to the "Bioshock: Infinite" we saw in 2011, and why the one we got was so....bland.
This image, courtesy of Reddit user TheCynicalGamer , contains excerpts from a post they made calling to a gameplay video from 2011 showing a game that is vastly different from the finished "Bioshock: Infinite" that hit the shelves.
It's obvious that not all games are always 100% like their trailers and initial videos, just see SEGA's recent fiasco with "Aliens: Colonial Marines" for that; but it's also no secret 2K and Irrational had a difficult time during Infinite's development.
Tim Gerritsen, director of product development, and art director Nate Wells have both announced their departure. Wells was a 13 year veteran of the studio, whose distinctive style was heralded in the original Bioshock.
That's not all, after it was speculated that Bioshock's delay from October 2012 to Febraury 2013 was due to the inclusion of a Multiplayer mode, which, according to Kotaku's Kirk Hamilton via Kotaku sources, fell apart before going into single-player.
That mode, internally dubbed "Spec-Ops," was similar to the Spec-Ops mode in the most recent two Call of Duty: Modern Warfare games. In it, four players would cooperatively work their way through levels lifted from the single-player game. The mode wasn't working, however, and some of the multiplayer team was taken off of it and tasked with getting the 2011 E3 demo into shape.
This all came from their source reporting Epic Games' "Gears of War" producer Rod Fergusson was brought into Irational to get Infinite shipped and ready to go, which was confirmed by Fergusson himself days later, lending credibility to Kotaku's insider.
In an interview with Polygon, Ken Levine, leader of Irrational Games, spoke of a cut portion of the game known as "Shantytown":
Ken had been in level reviews numerous times. Then one day, the Finkton team was doing a play test, when Ken decided the entire stage was wrong. It looked like the residents lived in garbage. It needed to be beautiful, because Columbia was designed so that even the poor lived beautifully.
It was all wrong. And it had to go.
Wells was furious. Levine had been looking at this for months. In August of this year, Wells announced his new role as art director at Naughty Dog Studios.
Strangely, Shantytown reappeared, much dumbed down and duller than promised, lending to the idea the final product of Infinite was a mash-up of stuff the team had made and redone over the past 4 or 5 years. In the same interview, it's revealed Levine hired writers on late into development, after being the games' sole writer:
Levine has tried to streamline this process. Most recently, he brought on fellow writers — until late in Infinite's development, he was solely responsible for the story.
It's clear, all the way from the 2011 gameplay to many other videos, that the games story and focus changed drastically through development and that much content was cut for whatever reason or another.
In another interview done by Polygon, this time with Bill Gardner, Design director of Irrational Games, it was revealed about how much was actually cut.
"We cut off enough things to make five or six full games," he said. "It is alarming."
Gardner says that it was "kind of gross" how much they cut but ultimately all that matters is the final product.
"I mean, it pains you when you are talking about about cutting one of your babies but ultimately you got to to look at the final piece," Gardner said.
Today the internet (pretended it) was shocked when Kotaku told of it's insider source confirming Big Daddy Disney was shutting down LucasArts, a studio which technically died in 2005, and will now be using the studio just for licensing purposes.
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games," LucasArts parent company LucasFilm said in a statement. "As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
The news of this, however, brought up the fate of the highly anticipated game LucasArts had been teasing for a while now, which is the "mature" Star Wars based shooter, "Star Wars 1313". The fate of 1313 was addressed in this statement, from GameInformer
"All of these things happened at once. Naturally, as any company that goes through a big announcement like this, you have to look through your whole portfolio and realign some things. 1313 was looking fantastic, the reception has been great. Our other unannounced titles are fine, it just got to a point where from a business standpoint we couldn't continue developing those internally and keep up with the direction that the company was going."
LucasArts jumped all up and down Twitter's top trends today, both domestically and world-wide, with many studios, journalists, and people offering kind words to the some 150 employees laid off.
The studio brought many games to life in the 90s with point-and-click adventure games like "Maniac Mansion" and "The Secret of Monkey Island", and critically praised shooters into the mid 2000's with games like "Star Wars: Dark Forces", "Jedi Outcast", "Rouge Squadron", "Knights of the Old Republic", and "Star Wars: Battlefront".
Their last "good game" considered by many was Battlefront II, since then they haven't put out anything of merit, with their last games being "Star Wars: Kinect" and the massive flop "Star Wars: The Old Republic".
The rabid fanbase who went on an internet witch-hunt to burn Capcom and Ninja Theory's reboot of the "Devil May Cry" franchise rejoice as sales get worse, while people who enjoyed the game (myself included) can do nothing but watch.
VGChartz published the Week 10 (March 26) sales of "DmC: Devil May Cry" earlier this week and the game is currently sitting at 448,051 units sold, a number lower than Capcom's anticipated (and lowered) hopes of 1.5 million.
Before DmC even had a chance the internet was against it with it's "dumbed down controls", the fact it ran on the Unreal 3 Engine (an engine not built for the quick speed and fighting fans of the franchise were accustomed to after 4 games) and Ninja Theory Chief Designer Tameem Antoniades's transformation and redesign of the white-haired, smart-mouthed Dante to a more "realistic" and punk-rock Dante in the reboot.
If Dante, dressed as he was, walked into any bar outside of Tokyo, he'd get laughed out. What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music -- it was like a cultural melting pot -- and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion.
(The rest can be read courtesy of 1UP)
Tameem deactivated his twitter account shortly after the games release, and hadn't been heard from since, until PlayStation's "See The Future" PS4 unveiling.
Despite being a commercial failure, "DmC: Devil May Cry" sits at an 88% (PS3) on Metacritic, while the "fan reviews" are extremely low due to, many believe, the intense hate campaign on the fans part or the "paid reviewer" angle on the journalists part.
We may never know.
Erik Kain for Forbes has an interesting piece which speaks for all of the people of rational mind who enjoyed "DmC: Devil May Cry" for what it was and are somewhat disappointed that the game failed to find an audience, especially after the DLC, "Vergil's Downfall" left so much open for the sequel.
It's been a rough few years for Capcom, who also had to recoup for losses after "Resident Evil 6" sold 2 million fewer units than expected (with a range Capcom hoped would have been in the 7 million mark, RE6 fell in at about 4.5)
"Gods Among Us" debuts as a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favorite DC Comics icons such as Batman, Cyborg, Harley Quinn, Nightwing, Deathstroke, Solomon Grundy, Superman, Lex Luthor, The Flash, Green Arrow, Wonder Woman, Green Lantern, Aquaman, Bane, Catwoman, Shazam, Black Adam, Raven, the Joker, Doomsday and more. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.