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    « Exclusive Interview With Len Wein & Chris Claremont | Main | Exclusive Interview With Bruce Timm »

    Exclusive Interview With Scott Morse

    Scott Morse is an animator, filmmaker, and comic book artist/writer. Much of Morse's published work consists of stand-alone graphic novels. He's currently working on 'Cars 2' for Pixar Animation.

    TMT had the opportunity to take part in a round table interview with Scott Morse, as well as an exclusive interview with him at this weekend’s Calgary Comic & Entertainment Expo. You can read the exclusive interview below.

    What can you tell us About Cars 2?

    I'm actually not allowed to talk about that at all right now. What I can tell you is that for the people who liked the first one, but didn't love it, they're going to love Cars 2.

    How long does it take for an Animated Feature Like Cars, to be fully developed?

    With movies like cars, where we're using 3D animation. It can take anywhere from 2-3 years up to sometimes 8-10 years from the original inception of the idea. A lot of time and money goes into developing these worlds the movies are set in, to make them appear as real as possible with out making it too realistic.

    In other words in order to keep an audience interested for an entire film, the look needs to be somewhat grounded in reality, and have a certain element of realism to it.

    What is the hardest thing to do with both 2D and 3D animation?

    I would have to say in terms of 3D animation, whenever your dealing with water, its extremely hard to replicate cresting waves. If you look at Finding Nemo, you'll notice this.

    As for 2D a lot of the time every different character will be drawn by a different artist. For example The princess and the frog, every character was different in some way because they had their own individual artist. It's very hard to integrate several different artists work together into one film to make them look cohesive.

    Pixar has roughly 1200 people working for them, and maybe 100 of them actually draw traditionally.

    Do you think that with Animation being done primarily in 3D, that 2D animation is done?

    The thing is, 3D is getting to be alot cheaper and easier to do. So I think 2D will have to re-invent itself and in some ways learn to be smarter and stay relevant. 2D will need to evolve.

    What are your thought's on Stereo 3D being used for animation?

    I think it should only be used for event films, not just as a gimmick. Lately everyone seems to be turning to Stereo 3D just for the gimmicky effect. When it further expands the experience of going to the theatre to see a movie, then it's don't its job. People need to feel like they're getting something special when they need to spend so much to see a movie in the theatre.

    What is your Favorite project, that you've been apart?

    The thing is, whenever I get on a project I love it. Like Cars 2 for example at first it's amazing, and then about half way through I hate it, I want nothing to do with it anymore, then once we're closer to finishing it, you begin to love it again. It's really a love-Hate relationship with most projects.

    My absolute favorite thing to do though, would have to be my own original graphic novels.


    Cars 2 is expected to hit theatres Summer 2011.

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